Research. Principles and goals.
3D touch tech.
You may know already what is 3D Touch or Force Touch, but just in case, here is a quick excerpt from Wikipedia: “Force Touch is a technology developed by Apple Inc. that enables trackpads and touchscreens to distinguish between various levels of force being applied to their surfaces. It uses pressure sensors to add another method of input to Apple’s devices.”
Peek and Pop example by Maciej Dyjak
One of the most intrensting things about this is that we can set subtle vibrations when using 3D touch, in order to convey real sensations to the user.
About spatial interfaces.
This is one of the most important I learned recently. Creating logical virtual spaces is decisive to guide and offer visual maps to users. It enhances the navigation experience and is determinating to the user when he is making decisions. If you want to read more about this, I recommend this link.
How are elements related to each other? Are they at the same level of importance (siblings)? Or are they dependents one to the other (parent-child)? All of this is relevant for our structure and also for our space system that we will think of as designers.
Parent-Child transition by Goolgle Material
How cool is using motion design for anything, you can achieve real engaging apps by making beautiful animations, but again, our task is designed with intelligence, So, get it simple. Here are some few tips:
- Use animation and motion effects judiciously, don’t require animations unless they’re vital to your app’s purpose.
- Strive for realism and credibility.
- Use consistent animation.
- Make animations optional.
And some principles and techniques to include:
- Motion has to be informative, focus and expressive.
- Bear in mind principles like expectation, continuity, narrative, and relationship.
- Apply a correct choreography in your transitions.
Now that we have collected all this ideas we can go ahead to my favourite part, creating. So let’s turn off the lights…